Creation / Consumption
Hectic thoughts alert!
We live in a pick of information abundance. It can get hard to focus when you need to consume the information, and when you need to act on it. This theory might help people to better balance how and when is better to consume and create information/actions.
The balance of Creation and Consumption of information in work and at home brings productivity and satisfaction to our lives.
Most of the people create at work more than at home. When we start creating at home, our lives become more meaningful. Have you ever experienced coming to work and having a feeling you never left? It means that the imbalance happened. Just watching a TV show is not enough for relaxing at home. Discussing a TV show brings up creation into picture. Reading a book awakens imagination, creativity.
Consumption stimulates creativity. Nevertheless it can be “empty” consumption if it’s not processed and applied into creation.
Examples of Consumption / Creation
Here are a couple examples:
reading an article - consumption
applying what you’ve learned - creation
watching a movie - consumption
analyzing a movie - creation
Not all actions can be easily placed into consumption or creation square. For example, mentorship consists of 1 side consumption of information - listening to what needs to be addressed, and second part is creating your answer. Mentorship can have different forms:
Sharing your experience and opinion.
Giving feedback is a form of mentorship.
Giving directions because you were longer than your co-worker with the company.
Proactive and on-demand learning are both important to grow in your career. There’re times that we need more on-demand learning. Eg. When starting a new job, project, starting to work on a new tool. Nevertheless when you settled with the tasks you perform, you still need to continue education, learn new trends and tools in your field, and of course share your knowledge.
From theory to tool
In order for a theory to actually help people, I created a tool that applies the basic principles of theory and educates the audience.
Here you can see the first wireframe of Creation/Consumption application.
The name of the tool is Lil Helper. Color coded boxes will change the intensity of color depending how much time you add to a bucket. For example, if you spend lots of time creating at work, the lower left corner will get darker.